I have recently started, as I am completely new to the Treasure Ecosystem, to mine a Recruit and send him on quests 3 times a day.
If you send the recruit 3 times a day, you have to complete a total of 6 transactions (1x send on the quest and 1x claim the rewards). On average I paid ~$1.5 in transaction fees per transaction. That makes 9 dollars a day just for the transactions.
Now my question: Do I always have to claim the rewards after each quest to be able to lose the recruit again or could I theoretically only do this every few days?
Since the recruit function was actually created to give newcomers the opportunity to slowly earn $Magic in order to be able to purchase a Legion at some point, I wanted to ask whether it would be possible to send recruits on longer requests with higher rewards in order to reduce the transaction fees for newcomers. (or any other adjustment that could somehow improve this problem).
Because the way it is at the moment, I pay a lot of transaction fees for very little reward. (3 $ Dollar transaction fees for if you are "unlucky" for a Starlight, which is currently about 2 $). So, unfortunately, it is impossible for newcomers to somehow build up something in this really great game.
Thank you in advance, I am very curious about your answers/suggestions.